Hello, thank you for the interest in this project.Here I share all files which I used in this project :
All the texturing process is made in Mari so you can see it only if you have Mari. The Photoshop file contains only a process of postproduction. In any case all the final textures (.tiff and .exr format) are included.A topology of the head is not prepared for animation because it made just for the render.
Software version requirement (or above):
If you don't use Maya you can use any other application where you can add lowpoly obj and setup render by your own (but in this case you can't get hair, eyebrows etc)
Hipoly head: 12,2 millions polyLowpoly head: 190688 poly + UV
Head 8k textures:
Eyes 4k textures:
Each eye contains 2 objects (an inner sphere for the eyeball and an outer sphere for the cornea). The mask texture shows a material where is the iris and where is the sclera.
X-gen hair in this project:
(stubble and fluff are drawn in Photoshop)
I made some postproduction for the final render in Photoshop you can find all the layers in psd file. It includes:
I can't share HDR texture because it belongs to its owner so you need to load your own HDR to a node named Dome1 or turn off Dome light.Extract archive Textures to the folder Robert_Downey\Sourceimages and don't forget to set this project in Maya.Don't forget to turn on the plugins vrayformaya.mll, xgenVRay.py, xgenToolkit.mll, hairPhysicalShader.mll, OpenEXRLoader.mll in Maya.To import Robert_Downey_mariArchive.mra to Mari just push a button Open archive on project window.
If you have some questions or feedbacks just send me an email napuznik@gmail.com