Realistic human eye modeled in Blender 3.0.1 with custom procedural material, drivers and shape-keys.Made as generic as possible but equipped with every control to obtain the most disparate custom results, all without rigs.
Useful for both base meshes and specifc characters.
HOW TO USE:
Use the controls provided in the custom properties panel to get the eye you want in a simple way or put your hand to the schader and finally use the Multires modifier to choose the definition of the model.In any case, in order to then export it, render it in a functional way, or use it in a character and rig it, I recommend baking all the textures of both materials together using for example the SimpleBake plug-in.