Muscle of the Leg Medical Edition
Each muscle of the leg is textured and has the correct origin and insertion points. Every effort was made to make sure this is anatomically correct as possible.
==FEATURES==-Each Muscle and Bone is select-able and named / grouped properly for easy organization-Can Isolate any muscle, including deep tissue muscle and see the correct origin and insertion onto the underlying skeleton-x-Ray Body shader can be toggled on or off to see how the skin is positioned over the muscles and bones.-Native Maya File-Real World Scale-Realistic Textures-Displacement map for extreme detail-Clean edge-loop based topology (no n-gons, minimal triangles)-Light set up ready to Render (No post work has been done to any of the preview images)
==TEXTURES==Body_Displacement.tif (4096x4096) 32 MBMuscles_Leg_Color.tif (4096x4096) 48MBLeg_Color.tif (4096x4096) 48MBLeg_Displacement.tif (4096x4096) 32MBPelvis_Color.tif (4096x4096) 48MBPelvis_Displacement.tif (4096x4096) 32MBSkeleton_Torso_Color.tif (8192x8192) 268MBSkeleton_Torso_Displacement.tif (8192x8192) 128MBImageBasedLighting.hdr (2048x1024) 6.41MB
==RENDERING==Clean File paths are setup to allow no hassle setupFile is Rendered using Mental Ray and will automatically subdivide to proper render division at render time.
-ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.