Male Face (Unrigged)
==FEATURES==
FACE-Real World Scale (H 12.7 inches, W 6.8 inches, D 10.1 inches)-Displacement map for extreme detail-Clean edge-loop based topology-Light set up ready to Render-Maya 2014 compatible-UV Mapped and Textured
HAIR-Polygon Hair - No Plugins Required
EYESCornea material has a scientifically accurate index of refraction to create the most realistic eye possible
MOUTHTeeth contain roots and are individually selectable and named properly.
==SUPPORT==-Contact the author via 'Support Ticket' for any questions-This model will be updated upon request
==POLY COUNT==Head: (1512 polys/ 1587 verts)Top Gums (608 Polys / 610 verts)Top Teeth (2624 Polys / 2656 verts)Bottom Teeth (2656 Polys / 2688 verts)Bottom Gums (258 Polys / 260 verts)Tongue (120 Polys / 122 verts))Eyes: (1690 polys / 1702 verts)Hair: (147129 polys / 392344 verts)
==Texture Maps==Body_Color.tif (4096x4096) 196 MBBody_Displacement.tif (4096x4096) 32 MBEyeIris_Color.jpg (2048x2048) 1.85MBEyeIris_Color_Blue.jpg (2048x2048) 1.61MBEyeIris_Color_Brown.jpg (2048x2048) 1.38MBEyeSclera_Color.tif (2048x2048) 12MBGumsBottom_Color (2048x2048) 12 MBGums Bottom_Displacement (2048x2048) 8 MBGumsTop_Color (2048x2048) 12 MBGumsTop_Displacement (2048x2048) 8 MBImageBasedLighting (2048x1024) 6 MBTeethBottom_Color (2048x2048) 12 MBTeethBottom_Displacement (2048x2048) 8 MBTeethTop_Color (2048x2048) 12 MBTeethTop_Displacement (2048x2048) 8 MBTongue_Color (2048x2048) 12 MBTongue_Displacement (2048x2048) 8 MB
==Rendering==This model is set up to automatically be subdivided to proper division at render time.Clean File paths are setup to allow no hassle setup.-ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.