First 2 renders are highpoly renders with cycles, rest are 3k original mesh with eevee.
Price is 5$ for a limited time.
Since it is low poly and doesn't use bendy bones and considering complexity of arm it does have a little bad deformation in extreme poses, but I think all similar models should have similar issues.
Model is 3.008 tris.
Textures are 2k: Albedo, AO, Normal Map, Roughness
Arm model has 4 shape keys, 3 of them are hooked up to Rig with drivers. Muscles move accordingly as you animate. 2 Biceps flex shape key. 1 Triceps flex shape key. 1 Elbow shape key.
I have removed one of the biceps flex shape key as I couldn't figue out a good way to implement with drivers, but it is still there as a shape key.
Rigged with rigify. It doesn't have bendy bones so eevee render should be pretty close to game engine results. Exports may be janky because of rig complexity.
Working Exports are .FBX, .BLEND, .GLTF
FBX Export: Fbx export removes drivers but keeps their values in animation. GLTF Export: Removes drivers, changes the first bone in hierarchy, seperates mesh from seams. Keeps shape key values in animation.