As part of a character modelling session I made a human skull. It turned out quite well, so I decided to give it some more attention and retopologize it. The skull is made up of 2 polygroups, at request I can make the teeth in different polygroups as well. Might be handy if you want to knock out some teeth or something.
The files included are the High Poly version, the Low Poly version, and the Retopologized Low Poly version.
The skull is untextured, but this can be done on request.