Human Skeleton Torso
==FEATURES== -Native 3D Studio Max File -Real World Scale -Realistic Textures -Clean edge-loop based topology -Each bone is selectable and named / grouped properly for easy organization -Ready to Render
==POLY COUNT== Spine (24456 Polys / 24662verts) Scapula (1156 Polys / 1158 verts) Clavicle (176 Polys / 180 verts) Ribs (6364 Polys / 6358 verts) Sternum (76 Polys / 78 verts) Pelvis (1622 Polys / 1608 verts)
==Texture Maps== Pelvis_Color.tif (4096x4096) Skeleton_Torso_Color.tif (8192x8192) Ribs_Color.tif (8192x8192)
==Rendering== All Preview images are rendered with mental ray. This model is set up to automatically be subdivided to proper division at render time. It is recommended that you render using the camera named 'Perspective' for best results. Clean File paths are setup to allow no hassle setup. -Ready to render.