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2024-10-17 11:02:18 UTCuguvenc61
Why isn't this rigged? Can't I animate in Unity with this?
Game ready FPS arm / cinematic arm
In the file you will find:ZTL - with layers of poses (fingers straighten, fist, middle finger, peace, rock, noice)
FBX (2018) + OBJ - with all poses with both default zbrush poistion + all poses in 0.0.0 pivot position for easier rigging and importing to engines.
Texture maps - PBR like toolbag + unity(ambient occlusion, albedo, cavity, curvature, fuzz, height, normal, roughness, scatter, thickness, wire)I also included optimized textures for Unreal engine use in its own folder.(albedo, normal, ORM)
Please keep in mind this arm does not have a rig.
For more question please write me here or send email to sveinyngve.s.a@gmail.com.