This 3d hand model is made in Blender, it is rigged, animated and rendered in Eevee. This mesh has clean geometry, non overlapping UV s and the mesh and all the materials, textures and the bones in the armature have unique names. The previews are rendered in Eevee as it is shown here, without color correction or any post processing.
The downloadable zip file contians the following:
Mesh
The downloadable zip contains the native blend file as well as FBX and an OBJ file. While rendering the preiews a subdivision surface modifier was used, the native blend (source file) also has this modifier added, and it can be both disabled and enabled with a single click. This hand mesh has clean geometry of all quads of total 1829 polygons and 1831 verticies.
Textures
It has 4K PBR textures including the following texture maps:
albeod.tga : 4096 x 4096 px
bump.tga : 4096 x 4096 px
normal.tga : 4096 x 4096 px
roughness.tga : 4096 x 4096 px
translucency.tga : 4096 x 4096 px
Rig
This mesh is rigged and skinned. The rig contians both deform bones and control bones.
Animation
This 3d model contians three main animations, one is the hand animation, another one is finger rotation animation, and the last one is a horizontal turntable animation.
In the source file (blend), these aniamtions can be switched from the Action Editor. In the Action Editor the animations are organised serially with the following names: “Action 1 hand animation”, “Action 2 finger rotation” and “Action 3 hand turntable”.
File format:
This file is availble in total three file formats, Blend (source file), and two exported file formats FBX and OBJ. The Blend file has all the lights and camera setup, it is rigged with both deform bones and control bones, with bone constrains added (e.g copy rotation, limit rotation etc.).
The FBX file has both deform and control bones, but it does not have Blender’s native bone constrains, if bone contrains are needed, it will have to be added manually.
The OBJ file only has mesh and no armature.
Scene:
The scene in the native blend file has all the lights and camera set up and it is ready to be rendered as shown in the previews.