This is a 3D model of gums and teeth. The Model has a low poly mesh with good quad topology. On top of that base mesh is a multiresolution modifier on which the details of both teeth and gums were sculpted. Both teeth and gums are also UV unwrapped with hand marked seems and textured by hand painted textures. Textures include a baked normal map of the sculpted details, diffuse maps, roughness maps and transperency maps. Additionally the textured model was rigged, weightpainted and animated. The Rig is a very simple rigg with FK control bones for both jaws and an IK controler of the tip of the tongue. When animating the tongue, to lenghten it I would recommend moving the base bone of the tongue. The finished animated model is available as a .blend files with all textures packed.