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Female Muscle Anatomy
The most complete Muscle Anatomy asset available. Over 600 muscles with extremely high resolution textures. Each muscle has the correct origin and insertion points. Every effort was made to make sure this is anatomically correct as possible. This asset represents over a year of work.
==FEATURES==-3D Studio Max compatible -Each Muscle and Bone is select-able and named / grouped properly for easy organization-Can Isolate any muscle, including deep tissue muscle and see the correct origin and insertion onto the underlying skeleton-x-Ray Body shader can be toggled on or off to see how the skin is positioned over the muscles and bones.-Real World Scale (5' 10')-Realistic Textures-Clean edge-loop based topology (no n-gons, minimal triangles)-Ready to Render (No post work has been done to any of the preview images)
==TEXTURES==Skin_Color.tif (8192x8192) 128MBSkin_Female_Displacement.tif (4096x4096) 32 MBMuscles_Leg_Color.tif (4096x4096) 48MBMuscles_Torso_Color.tif (8192x8192) 192MBMuscles_Face_Color.tif (4096x4096) 48MBMuscles_Arm_Color.tif (4096x4096) 48MBArm_Legs_Color.tif (4096x4096) 48MBMandible_Color.tif (1024x1024) 3MBLeg_Color.tif (4096x4096) 48MBPelvis_Color.tif (4096x4096) 48MBRibs_Color.tif (8192x8192) 213MBSkeleton_Torso_Color.tif (8192x8192) 268MBSkull_Color.tif (4096x4096) 71.8MBMandibular_Teeth_Color.tif (2048x2048) 12MBMaxilary_Teeth_Color.tif (2048x2048) 12MB
==ADDITIONAL FILES==An OBJ file has been added to increase compatibility. Please note that the OBJ contains the entire model (hierarchy free) with all Color Maps assigned and a .mtl file. Advanced xRay shaders, control rigs, and displacement maps are not supported. On Combo packs, there will be 2 separate OBJ files, one for each character.
An FBX file has been added to increase compatibility. Please note that the FBX contains the entire model (with hierarchy and layers intact) with all Color Maps assigned. Advanced xRay shaders, control rigs, and displacement maps may not supported by all software. On Combo packs, there will be 2 separate FBX files, one for each character.
==RENDERING==Clean File paths are setup to allow no hassle setupFile is Rendered using Mental Ray and will automatically subdivide to proper render division at render time.
Ready to render.