This left hand 3D model is rigged, it is made in Blender and rendered in Eevee. In the scene the mesh, all the bones in the armature, the materials and textures have unique names. This file is available in the following three file formats, the native blend file, an fbx file and an obj file.
In this file the mesh and all the materials, textures, lights and camera have unique names. The native blend file has all the lights and camera setup and the file is ready to be rendered as it is shown in the previews.
This left hand 3D model is created from the previous right hand model (Model ID #2528814) and they both have the same UV map and textures.
Mesh
This hand 3d model is a single mesh and this mesh has a clean geometry of total 1823 polygons and 1825 verticies, all quads.
Texture
It has the following PBR texture maps in 4K resolution
albedo.tga ---------------------4096 x 4096 px
bump.tga ---------------------- 4096 x 4096 px
normal.tga -------------------- 4096 x 4096 px
roughness.tga --------------- 4096 x 4096 px
translucency.tga ------------ 4096 x 4096 px
Armature
The armature has both deform bones and control bones, and in the Blend file the armature includes the bone constraints such as copy rotation and limit rotation. All the bones in the armature have unique names.
File formats
The downloadable zip contains the following files formats: Blend, FBX and OBJ
The blend file has all the lights and cameta setup, the mesh, armature, lights have their own individual collections, and every object is given unique names instead of using the generic default names. In the Blend file there are three animations which can be viewed from the Action editor, these animations are arranged serially with the following names Action 1 hand animation, Action 2 finger rotation and Action 3 hand turntable.
The FBX file contains the mesh and the armature. The armature has both deform bones and control bones, but it does not have the bone constrains (e.g. copy rotation, limit rotation) as the native blend file. After importing this FBX file, if bone constrains are needed, it will have to be created manually.
The OBJ file only has the mesh, no armature.
These files and textures are divided into four separate zip files for download with the following names: hand left rigged blend.zip, hand left rigged fbx.zip, hand left obj.zip and hand textures.zip