Human Head Anatomy StudyThis project was an in-depth exploration of human head anatomy, blending artistic creativity with technical precision. The goal was not only to refine my understanding of facial structure and proportions but also to create an aesthetically pleasing and detailed 3D model in the process.
Throughout this journey, I gained valuable insights into the nuances of human anatomy and honed my sculpting and rendering techniques. The workflow involved:
Sculpting: The primary model was meticulously sculpted in ZBrush to capture intricate details and realistic features.Rendering: Final renders were produced in Marmoset Toolbag, ensuring accurate lighting and material representation.Organization: Blender was utilized for asset organization and minor adjustments to streamline the workflow.Technical Details:
Triangles: 1.3MVertices: 663.7KThis project was a rewarding learning experience, showcasing the harmony between technical skill and artistic expression. It also reinforced the importance of tool integration, leveraging ZBrush for high-resolution sculpting, Marmoset for professional rendering, and Blender for organizational efficiency.