General:
Model is unwraped in the way to have higher texel density at the front
Textures and materials follow naming conventions
Model scale is about real world size
Unreal/Unity uses 1K textures
Unreal/Unity includes demo scene
Unity color customization works only in URP/HDRP
Unreal Engine:
• Version used 4.18.3
• Each eye has three separate materials that can be used for example:
M_Eye (adjustment: none), M_EyeCustom (adjustment: color), M_EyeCustomOffset (adjustment: color and offset)
• Two types of material instances for example:
MI_EyeCustom (adjustment: color), MI_EyeCustomOffset (adjustment: color and offset)
• Material editor has comment boxes for easier navigation
Unity:
• Version used 2021.3.15f1
• Separate package for Built-in, URP and HDRP
• Each eye has a prefab
• Each eye has two separate materials that can be used for example:
M_Eye (adjustment: none), M_EyeCustom (adjustment: color)
• Color ajdustment works only in URP/HDRP
• Shadergraphs have group nodes for easier navigation
Blender:
• Resources are packed
• Materials use 2K textures
• Eye colors are customizable
Mesh:
• Vertices - 282
• Edges - 580
• Polygons - 300
• Triangles - 560
Textures:
• BaseColor
• NormalMap
• Roughness
• Metallic
Scale:
• Height - 3.56cm
• Width - 3.56cm
• Depth - 3.64cm
Note:
• Head model is not included
• Blender doesn't have eye offset implemented
• Unreal Engine asset pack size - 60.3mb; other files in folder are textures
• Unity asset pack size: Built-In - 30mb, URP - 38.6mb, HDRP - 38.6mb; other files in folder are textures