The model of an Energy Arm Prosthesis doesn't contain any n-gons and has optimal topology. The archive contains two folders with different texture sets. Each texture set has the same name as the material to which it should be applied. Sets include such textures: -Base color map -Metallic map -Normal map (OpenGL) -Roughness map -Emissive. All images and videos were rendered in Marmoset. Please contact me if you have any problems with the model.