Central Nervous System with Skeleton Female
==FEATURES==-Central Nervous System including Detailed Brain-X-Ray Shader for the Skin (Ready to render exactly as shown)-Each bone is select-able and named / grouped properly for easy organization-Real World Scale (5 feet 10 inches)-Displacement map for extreme detail-Clean edge-loop based topology-Light set up ready to Render-Maya 2015+ compatible
==BRAIN DETAILS==Brain includes the following:asymmetrical Cerebrum, Anterior_Commissure, Pauamen, Caudate Nucleus, Thalamus, Ventricular System of the Brain, Corpus Callosum, Hippocampus, Amygdaloid, Olfactory, Indusium Griseum, Cerebellum, Pons, Substantia Nigra, Subthalamic Nucleus, Medulla Oblongata, Medullary Pyramid, Gracile Tubercle, Cuneate_Tubercle, Brain Stem and Optic Nerves.
==TEXTURES==Skin_Female_Displacement.tif (4096x4096) 32 MBArm_Displacement.tif (4096x4096) 32MBArm_Color.tif (4096x4096) 48MBImageBasedLighting.hdr (2048x1024) 6.41MBMadible_Color.tif (1024x1024) 3MBMandible_Displacement.tif (2048x2048) 8MBLeg_Color.tif (4096x4096) 48MBLeg_Displacement.tif (4096x4096) 32MBPelvis_Color.tif (4096x4096) 48MBPelvis_Displacement.tif (4096x4096) 32MBRibs_Color.tif (8192x8192) 213MBSkeleton_Torso_Color.tif (8192x8192) 268MBSkeleton_Torso_Displacement.tif (8192x8192) 128MBSkull_Color.tif (4096x4096) 71.8MBSkull_Displacement.tif (8192x8192) 128MBMaxilary_Teeth_Color_Color.tif (2048x2048) 12MBMaxilary_Teeth_Displacement.tif (2048x2048) 8MBMandibular_Teeth_Color.tif (2048x2048) 12MBMandibular_Teeth_Displacement.tif (2048x2048) 8MBBrain_Color.tif (4096x4096) 48MBBrain_Displacement (4096x4096) 32MBEyeIris_Color (2048x2048) 1.85MBEyeSclera_Color (2048x2048) 12MB
==ADDITIONAL FILES==An OBJ file has been added to increase compatibility. Please note that the OBJ contains the entire model (hierarchy free) with all Color Maps assigned and a .mtl file. Advanced xRay shaders, control rigs, and displacement maps are not supported. On Combo packs, there will be 2 separate OBJ files, one for each character.
An FBX file has been added to increase compatibility. Please note that the FBX contains the entire model (with hyerarchy and layers in tack) with all Color Maps assigned. Advanced xRay shaders, control rigs, and displacement maps may not supported by all software.On Combo packs, there will be 2 separate FBX files, one for each character.
==Rendering==All Preview images are rendered with Mental Ray.It is recommended that you render using the camera named 'Perspective' for best results.Clean File paths are setup to allow no hassle setup.-ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.