Hand rigged in Maya 2019
This model has a clean geometry based on loops and 'only' quads
The mesh totals represent the model without subdivisions
The Preview image is rendered using Arnold rendering engine and maya viewport.
No third-party renderer or plug-ins needed
The model is ready for visualization.
UVW mapping: YES, non-ovrlaping Material: simple procedural without maps Textures: Diffuse and Normal Map
FBX and OBJ were exported straight from Maya.
This rig is ready to subdivide
7 poses available
512 poly
504 vert