Anatomy human ear

Anatomy human ear 3D model

Description

Anatomy human ear 3D Model. 9 individual objects (outer ear, cochlear nerve, eardrum, eustachian tube, incus, inner ear, malleus, stapes, vestibular nerve --- perfect for educational projects) sharing the same non overlapping UV Layout map, Material and PBR Textures set. Production-ready 3D Model, with PBR materials, textures, non overlapping UV Layout map provided in the package.

Quads only geometries (no tris/ngons).

Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as png with alpha).

Each Object, Material or Texture provided in the package has a unique, meaningful name.

Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal.

PROMO IMAGES: the first image has been rendered in Cycles (or Eevee) for Blender 3D 2.8x; in particular, you can find 11+ promo images in this description:

  • nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80)
  • nr. 7-8 are wireframe images;
  • nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout;
  • other images: UV layouts (at least one).

Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: png with Alpha.

9 Objects (meshes), 1 PBR Material, UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures.

UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter.

Polygonal, QUADS ONLY (no tris/ngons); 31615 vertices, 31613 quad faces (63226 tris).

Real world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale).

Uniform scale object (scale applied in Blender 3D).

PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for a bunch of rendering engines or game engines!

  • Cycles (or Eeevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal);
  • Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal);
  • Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal);
  • Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal);
  • generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height)
  • generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8, too;so, you'll be able to edit the Textures, or just import the fbx/obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production ready asset!

IMPORTANT --- Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package!

Item rating
3 0
A
akoustika-kat2020-02-15 22:15:40 UTC
Recommended
S
sergiooliveira2019-08-08 13:49:34 UTC
Recommended
A
alex-2018-08-23 13:14:03 UTC
Recommended
Anatomy human ear
$29.00
 
Royalty Free License 
Anatomy human ear
$29.00
 
Royalty Free License 
Response 80% in 0.8h

3D Model formats

Format limitations
Native
  • Blender 2.79 (.blend)13.6 MBVersion: 2.79Renderer: Cycles
Exchange
  • PDF (.pdf)10.9 MB
  • OBJ (.obj, .mtl)1.43 MB
  • Textures 33.5 MB
  • Autodesk FBX (.fbx)2.17 MB

3D Model details

  • Publish date2016-07-18
  • Model ID#627934
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 63,226
  • Vertices 31,615
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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