Obaca caricature. Low poly and game ready rigged 3D model. Rigged and skinned in Maya 2016 with Human IK. Basic human IK rigg in maya was used for rigging, basic facial joints are added for jaw, eyes and eyelids. Basic skeleton controls are generated in maya from human IK menu. Model is manually weight painted. U can see preview short test animation in 3D viewer. . Real time renders. Materials in maya will need to be created, textures for that are provided.
Files provided: -Maya 2016 ACSII file with rigged and skinned model in T pose. (see screenshot among pictures) -FBX file with rigg and textures in T pose. -Unity package with model imported, converted to human mecanim, and with materials all set up. (see pictures).
UV map is manually unwrapped without stretching and overlapping. Textures are 2K. Normal map and color map are provided.
If you have any questions feel free to contact me. If you need custom work for you, you can hire me.
Feel free to browse my portfolio for more products i created.