Biltong Jill caricature. Low poly and game ready rigged 3D model with PBR textures. Rigged and skinned in Maya 2016 with basic Human IK skeleton. Basic human IK rigg in maya was used for rigging, basic facial joints are added for jaw, eyes and eyelids. Basic skeleton controls are generated in maya from human IK menu. Model is manually weight painted. Animated in maya 2016. Render images are from marmoset toolbag. Real time renders. Materials in maya will need to be created, textures for that are provided.
Files provided: -Maya 2016 ACSII file with rigged and skinned model in T pose. (see screenshot among pictures) -Maya 2016 ACSII file with one short animation of character waving. You can see animation in 3D preview. -FBX file with rigg and textures in T pose. -FBX with baked animation -OBJ file in T-pose -Unity package with model imported, converted to human mecanim, and with materials all set up. (see pictures).
UV map is manually unwrapped without stretching and overlapping. Textures are 2K PBR. Normal map, spec map and color map are provided.
If you have any questions regarding this model feel free to contact me, i will be happy to assist. Im 3D artist professional and if you need custom work done, you can hire me.
Feel free to browse my portfolio for more products i created.