A damaged small SUV. Photoscanned texture/mesh followed by some sculpting and texture paint tweaks. Best viewed from level with the SUV or slightly above/below, due to photoscan not capturing much of the top/bottom (see images and wireframes). This was created to be a burning shell, although damage could also be rollover, natural disaster, falling debris, etc. 55k verts / 109k faces (tris) / 11MB texture. Native .blend (EEVEE or Cycles), and obj/mtl, abc, dae, fbx, ply, stl, usdc, x3d, glb. Fire/smoke in the rendered example (last image) is not included, although this is just Blender quick smoke/fire with the blackbody intensity turned up.