
MODEL SPECIFICATIONS:
Hight detailed 3d model based on real scale model;
Original dimensions;
Model based on calibrated studio with real photos (or official CAD model renders);
All objects have correct unique names;
All materials have correct unique names;
All objects are placed in their respective layers;
No NGon polygons on model;
Only Quad and Tris geometry (tris are used only where it does not create distortion on the surface when the model is smoothed\subdivided);
Subdivision geometry;
MATERIALS AND UV:
V-Ray 4 materials (MAX, FBX);
Standart Scanline materials (MAX, FBX, OBJ*);
All parts has materials;
All parts Unwrapped and have uniqu UV coordinates;
For each material one UV ( you can see the example on the last screenshot);
All formats are including textures;
Model is ready to render (use V-Ray materials or Standard materials);
FILES SPECIFICATIONS:
3ds max 2013_V-Ray materials; 3ds max 2013_Standart materials; FBX 2009_Vray materials; FBX 2009_Standart materials; OBJ (without subdivision); OBJ (with subdivision);
***If you want to use OBJ format you should setup some material parameters manualy ( textures tilling, connect some bitmaps);
POLYCOUNT:
Subdivision level 0 (without turbosmooth\meshsmooth modificator): 6 550 645 polygons and 7 437 436 vertices;
Subdivision level 2 (after stack collapse): 16 491 332 polygons and 17 552 870 vertices;