1998 Jeep Wrangler Sahara
Modeled and Textured By: Gregory Harrington
High-Poly model, PBR, OpenGL
hand-painted in Substance Painter
Important Note: The interior is not included in this model. The windows are tinted black from a real-world vehicle I modelled from. The vehicle is difficult to see through the windows.
Textures; 2048 x 2048, OpenGL
Substance Painter file is included with the package. Feel free to change or do your own texture work if you would like changes.
Main Maps included:
BaseColor, Roughness, Metallic, Height, Normal, and Opacity
Additional Maps:
Car Paint Wear Mask, Decal Mask, Front Window Dirt Mask, Tire Text Mask
The additional masks are available for shader blending purposes.
For example:
Blending non-reflective dirt on the windshield while the windshield is still reflective.
Blending less reflective wear on the body of the Jeep.
Brightening the decals on the body of the Jeep.
Brightening or darkening the tire text on the tires.
This can help add realism to your render.
The windows are utilizing opacity maps from substance painter.
It is recommeneded to use separate refractive settings for a realistic glass look.
PBR textures unfortunately do not offer refractive maps.
The settings for this varies in different render engines.
Maya Scene:
I have included my Maya scene in .ma and .mb formats.
It includes a few Arnold lights for:
Headlights, Fog lights, Tail Lights, and Blinkers.
The Maya Scene also includes all of my shaders that are blended together using the additional masks I provided.
These Shaders are utilizing Arnold's Standard Shader as this render engine comes free with Maya.
3D Printing:
I have included an .STL with this package. It should be noted that I have not tested it with a 3D printer. I modelled this Jeep to real world scale and I modelled all of the parts individually. There is a lot of detail in this model so please print at your own risk. In theory, it should print fine but the undercarriage has axles and parts that might need some sort of bridging technique. If that seems difficult you can 3d print it in seperate peices if it gives you any trouble.
HDRI:
I am also including an HDRI from Polyhaven. It is important for me to note I am not the author of the HDRI. The license is public domain, CCO license so it is free to use with how you please.
https://polyhaven.com/license https://polyhaven.com/a/narrow_moonlit_road
HDRI Original Author: Greg Zaalhttps://gregzaal.com/