
igh detailed 3D model of 2017 Eli ZERO.
Eli ZERO is the brainchild of a startup from the Middle Kingdom Eli Electric. It is a compact electric car that focuses on those people who live in megacities, as well as in suburban areas.
Main features: - Originally created with 3ds Max 2011 - Two .MAX files with V-Ray and Standard 3ds Max materials - Two .OBJ and .FBX files with Standard materials - Subdivision modifier is available in the history for .MAX, .FBX and .OBJ file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 10 textures .jpg and .tga, which vary in resolution from 1024x1024px to 4096x4096px - Previews rendered in 3ds Max 2014 with V-Ray 3.60.03
Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .FBX format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2011 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.60.03 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher
Polycounts:
.MAX format (only one file included with TurboSmooth iteration 1 applied to all objects): no MeshSmooth: 206,755 faces and 221,228 vertices MeshSmooth iteration 1: 1,654,032 faces and 855,725 vertices MeshSmooth iteration 2: 6,616,128 faces and 3,365,241 vertices
.FBX and .OBJ formats (3 files included for each format): low: 206,755 faces and 221,228 vertices medium: 1,654,032 faces and 855,725 vertices high: 6,616,128 faces and 3,365,241 vertices