3D model of a cute little cartoony car.
Main features:
Clean quad-based topology ready for subdivision. Smooth modifier can be used to increase mesh resolution if necessary.Originally created with 3ds Max 2017.Previews rendered in 3ds Max 2017 with Corona 1.7 Separate objects like body, wheels and doors. Total number of objects is 12. Objects, layers, textures and materials are logically named for ease of scene management.Unit system is set to metric (centimeters).
Textures:
The model is fully unwrapped, but only wheels and seats are textured. Other parts have only materials without textures.All textures and materials are included and assigned.2 sets of PNG textures 2048x2048px for wheels and 4096x4096px for seats.No part-name confusion when importing several models into a scene.No cleaning up necessary.Scene does not include any backgrounds used in preview images.Renders have no postprocessing.
Polycounts:
Rig:
All scene objects have pivot points properly set up. Doors, hood and boot can be opened. Wheels automatically rotate once the main controller is moved. Wheels also have individual rotation controllers and can be rotated manually. Steering controller controls front wheels and steering wheel. There are also tire controllers which allow imitate tire squash under car weight.All controllers have frozen positions to provide easy position and orientation reset.If you want to buy only the model without rig for any reason you can find it here https://www.cgtrader.com/3d-models/car/standard/cartoon-car-without-rig
Hope you like it!Check also my other models.