Wheel Wrangler Tires.
Made by BPR texture aproach.Real colors and reflection value. For all kinds of lighting.!!!Ability to change color for Diffuse texture by layering abowe nessesary one (see info file).Vray render materials. You can rebild it for any other render engene as well, keeping same approach for BPR texture.
Geometry:Mostly quads in some part for poligon optimisation - triangles.Fully unwraped, no owerlaps. Disk brake is made with multiple map channel technic.
Maps:Texture set size:4098х4098 pixels, 2 UV-set.Every set include:-Color map (no prebacked Ambient oclusion! But AO included as separate layer whith variable mix intensity in material, requirements fulfilmen for BPR workflow.)-Specular map (realworld reflection values) -Glossiness map-Normal Bump map-Bump map-AO map