Generic Sports Car
Centimeter units are used. No ngons.All objects at 100% scale, placed at (0,0,0) origin.All objects are binded to 'Muscle_car_dummy' object for easy positioning.
All objects are in 'Muscle_car' layer. No cleaning up necessary. Turn off 'environment' layer, add model to your scene and start rendering. 'environment' layer contains background and lighting to render as on thumbnails.
Model uses VRayMtl materials. No part-name confusion when importing into a scene.
Textures used:tire_bump.png 2048x470lic_plate.png 1024x216sky.hdr 512x256
Ready to render as on thumbnails.