zolty
Good job
Made by BPR texture aproach.Real colors and reflection value. For all kinds of lighting.!!!Ability to change color for Diffuse texture by layering abowe nessesary one (see info file).Vray render materials. You can rebild it for any other render engene as well, keeping same approach for BPR texture.
Geometry:Mostly quads in some part for poligon optimisation - triangles.Fully unwraped, no owerlaps.
Maps:Texture set size:4098х4098 pixelsSet include:-Color map (no prebacked Ambient oclusion! But AO included as separate layer whith variable mix intensity in material, requirements fulfilmen for BPR workflow.)-Specular map (realworld reflection values) -Glossiness map-Normal Bump map-Bump map-AO map