Toyota Sprinter Trueno AE86 (Kouki) low-mid poly model. Suitable for use in games, rendering, etc.
Car body (and all included parts) is a total of 7,703 polygons, 9,196 vertices. Individual wheel and tyre are 1,725 polygons, 1,856 vertices.
The popup headlights are centred around a particular origin in the .blend and FBX files, and can be rotated 80 degrees along the X-axis for open position.
Please note that the OBJ format requires that all transformations are applied, so headlight rotation requires some additional effort when using this format.
The .blend files contain various configurations of the car, as used in the preview renders. The OBJ and FBX formats simply contain all of the car parts stacked on top of one another.
Please remember to give a review and recommend if you like the model! Any feedback or suggestions are welcome too.