Sports Car Low Poly
The design is characterized by a sports car approach. The model features a skillful combination of materials configured to simulate metal, glass, rubber, and plastic, adding further visual depth and realism to the vehicle.
The body of the car is created with a metal material that gives a polished and shiny look. Reflections and shadows are realistically cast onto the metal surface. Please note that the car will be able to be viewed in the same way as shown in the images if there is correct lighting in the scene, proper lighting is crucial to maximize this effect, ensuring material details are displayed correctly, so Otherwise it won't look the same, but it will have a cartoon style, which is still attractive.
For the white stripes, I made a simple texture that simulates adhesive vinyl. These stripes run the length of the car, accentuating its lines and contours, and adding a custom touch to the overall design. The texture of the vinyl has been configured to fit the surface of the car without distorting the visual details.
The tires are separate from the body of the car, which will allow for their configuration and animation in game engines like Unity or Unreal. This implies that they can be rotated, deformed and moved independently, making the car drivable and simulating realistic handling.
Export in multiple formats: The package offers several file format options for importing into different programs and 3D engines:
FBX (.fbx): A format widely used in the industry to transfer 3D models and animations between different applications.
OBJ (Wavefront Object): A standard format for describing 3D objects and their geometric properties.
MLT file: The MLT format is more specific, but it could be used by certain programs or 3D engines.
Universal Scene Description (.usdc): A format that allows complex 3D scenes and assets to be shared between different programs and platforms.
Alembic (.abc): A format used to store and transfer complex 3D mesh data and animations.
glTF 2.0 (.glb): A file format used to render 3D models and scenes in real-time 3D graphics. It also makes it easy to transfer and use in other 3D engines and applications. The .glb file is a variant of the glTF format, which stores both 3D model geometry, textures, materials, animations, and other related data.