Tire(Quads only)Polys - 3 248Verts - 3 360
Size - 255/30 R20Dimensions - D 610mm, W 267mm
Rim(Quads\tris)Polys - 3 229Verts - 3 410
Size - 20x10,5 ET44 5X114,3Dimensions - D 508mm, W 272mm
PBR Low Poly 3d model of car rim CF 2-FF by German Wheel Force, 20x10,5 inches. And Michelin tire Pilot sport 4 - 255/30 R20.There is 2 meshes and 2 texture sets - first for the rim, second for the tire.This model uses the metalness PBR workflow and includes 4k png files for the following:
Rim
Tire
Normal maps use DirectX mode, if your software works with OpenGL just invert the green channel.Marmoset uses a colored texture for the anisotropy angle, Sktchfab, Vray and Corona work fine with a monochrome texture.Vray used metalness/roughness model, instead corona used a specular/glossiness model.There is only roughness texture, so if you need glossiness map just invert the roughness texture. The metallic texture in spec/gloss model should be used as the ior map or mask for the blended material and use Base Color texture as specular(reflection) map.Model is fully unwrapped - overlapping for some details.
Originaly created in 3Ds Max 2015Real-world scale.Units of measurement are millimeters.
All paths to the textures have been deleted.
Recommended version of Vray 4.1(Vray Next) and higher. For older versions you must use spec\gloss model. For older version then 3.1 in the material editor in the BRDF section you need to set Blinn.