Software: Made completely in Blender 3.1.0 , images are rendered with Cycles renderer.
The model is PBR
Textures: main car elements: albedo(4096 x 4096), metallness(4096 x 4096), roughness(4096 x 4096) glass elements: albedo(4096 x 4096), alpha(4096 x 4096), roughness(4096 x 4096) wheels: albedo(4096 x 4096), metallness(4096 x 4096), roughness(4096 x 4096) headlights albedo(2048 x 2048), alpha(2048 x 2048), roughness(2048 x 2048), normal(2048 x 2048)
Model geometry: Polygons: 150298 Vertex: 160372
Model is rigged but only for .blend format. You can easily take headlights up and down with help of this rig