SUMMARY
• Highly detailed exterior with a simple interior model. • Render setup not included.
CONTENT
• 3ds max 2015 – includes both base mesh with Turbosmooth modifier, with Corona materials applied.
• 3ds max 2015 – includes both base mesh with Turbosmooth modifier, with VRay materials applied.
• 3ds max 2015 – includes both base mesh with Turbosmooth modifier, with scanline materials.
• Maya 2016- includes base mesh with default materials. Textures and materials should be applied.
• Obj – includes base mesh. Textures and materials should be applied separately.
• Fbx - includes base mesh. Textures and materials should be applied separately.
• Textures are archived separately.
USAGE
• This model is suitable for use in closeup automotive exterior renderings.
• This model is an accurate representation of a real car using a scale of 1 unit = 1 millimeter. -Transforms are set to zero and the car pivot is set to 0,0,0.
PRESENTATION IMAGES
• There are extra elements in the images 3 to 9 that are not included in the file. • These seven images are shown as a reference for the quality of the car model. • The last two images show the surface quality of the mesh.
• If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.
TEXTURES
• Texture resolution range from 2048x2048 to 445X445.
GENERAL
• Model is built to real-world scale
• Units used: millimeters.
• Scene objects are organized by layers/groups/selection sets
• Each part is named logically with the material name so it is easier to find the materials which are applied to each object.
*ADDITIONAL NOTES *
OBJ, FBX, and Maya file formats do not have textures/materials applied and will not render like the preview images. If you need any assistance please contact me via cgtrader.