![jd94](https://img-new.cgtrader.com/avatars/521705/small_3f8e47ae-f7ad-479f-8b63-84494e3b150c.jpg)
Detailed, subdivision-surface-ready, 3d model of a sport car wheel.
This model is made of four separated objects: rim, tyre, brake disc, brake caliper.
Ten high res textures (diffuse, specular, roughness, normals) for the non clean material featurs used in the preview images are available in the Textures.zip file with self-explanatory names.
Just one mixed uvmap channel has been used for every part of this model.
By using the textures with the provided uvmap the model will be ready to use for PBR renderings.
Lateral writings are obviously replaceable with whatever you want by editing the relative textures.
Please note that this model requires one or two levels of subdivision (Turbosmooth) to look correctly (quads only).
The materials used in the preview images are personally created cycles materials available in the .blend file.
Non-Blender users can find material color values used in the preview images along with the uvmaps in the other file formats.