A
2019-05-24 07:58:01 UTCaram-hayem
Good work!
modeled and rendered on the 3ds max 6. whole body is made as a subdivision object with separate mask and air breakes. meshsmoth can be removed from all external elements, but not from internal elements! texture coordinates are made as a unwarp map, so it's easy and fast to change the painting, I add to the model 8 different textures from my previous models