Ferrari 250GT SWB Berlinetta CompetizioneCompetion Model (1959-1963)
The car contains:40,999 Polygons46,693 Vertices81,725 Triangles
This model has a Quad Topology and easily editable,
You can add Turbusmooth to the model without worrying about distortion
It has a Clean and Non-Overlapping UV
Texturing done in Substance Painter in 3 colors and patterns(Red, Blue, and Yellow) for:Corona (2k), Unreal Engine (2k),Pbr_Metallic_Roughness(2k)
There is the car’s Smart Material which you can use for exporting other texture resolutions and colors
Softwares used:3DsMAX (for 3D Modeling), RizomUV(for Unwrapping), Substance Painter(for Texturing), Marmoset Toolbag( for Rendering)
Files included:3DsMAX 2021(Native),3DsMax 2018, FBX, OBJ, MTL, Smart Material
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