Realistic 3D model .Chevrolet C1 1958. Suitable for a GameDev, Cinematics and VFX shots and etc.
Main picture is preview of this model with shaders and artistic lighting. Lights and cameras are not included in the scene.
Customized material in Maya for Arnold render (aistandartsurface shaders). Inside 3ds max is standart materials. Inside Blender are principled BSDF shaders. All textures and shaders are detailed and applied for best quality render results. The model has two sets of textures. Clean car and old. For Maya there's shading for both texture sets, for other software there's only for clean car texture set.
Textures included : metalness, basecolor, roughness, normal. (8k)
All geometry have own UVs and textures. All geometry is subvid ready. Scene and object hierarchy is completly clear and user friendly.