Hi..
To Create This 1965 Alfa Romeo GTA Car Model We used Autodesk Maya & Blender Software. And also used substance 3d painter for texture paint and blender cycle engine to render this model.This model is a high resolution model and is suitable for a AAA game. It is uv unwrapped and pbr texture ready File.
File Information:
We provided both Quards & Tringulate Mesh Files
We Provided both Exterior & Interior Model in one file
** Poly Count**
Faces- 210577
Edges- 424688
Tris- 410510
UVs- 220509
Source File
Materials
It has 7 material slots
Car Body
Car Exterior Parts Detail
Dashboard UI
Glass
Interior detail parts
Seat
Wheel
Texture maps
It has 6 main texture maps and each size 2024 × 2048 Pixels
Difuse Map
Normal Map
Roughness Map
Metalness Map
AO Map
Combined Map (Occlusion - Roughness - Metallic)
Opasity Map (Only for Glass & Dashboard Ui Material)
Emissive Map (Only for Glass & Dashboard Ui Material)