DESCRIPTION
  • This is a 3d, lowpoly model of a concept car I came up with.
  • It has a simple RIG:
  • all wheels rotate on the X-axis when the parent (MoveCar) is moved on the Y-axis
  • the front wheels are also parented to the _FWRotation_ object, which does what it says but on the Z-axis

  • This model does not have an interior

  • It was made in Blender and has modifiers like 'Subdivision' & 'Mirror' for a more optimised experience, especially while animating

  • The wheels have a NormalMap applied to them which you'll find in the main ZIP file

  • There model scene includes four spheres with different car paint colors (red, blue, green & white)

  • Feel free to modify the model by necessity (or give some feedback on it).

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Coupe-CRZ futuristic sports car 3D model

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Native file format
BLEND
Size: 6.61 MB
Renderer: Cycles | 3.2.2
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FBX
Autodesk FBX<br />File Size: 8.92 MB
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2711 polygons
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/ 3206 vertices
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