I fully designed this concept as an exercice of design. This is a modern reinterpretation of a famous Ferrari. Took me more than 100h of work from sketch to modelisation. This model has nothing to do with any design team, this is a simple design exercise. **Update (05/12/22) : This is the Version 2.0 of my model. **I propose a version of the car completely painted, with racing motifs. The UV are developed, the car is accountable with any game engine or other 3D software. Now the front cover can be opened, as well as the doors and the engine cover. The interior is more detailed. The quality has been improved overall, and the car is perfect for professional use.
The version 2.0 is available in FBX, 3DS, OBJT, C4D. Only the keyshot version is still in 1.0 The preview images were rendered with Redshift (Cinema 4D) and Keyshot. The car has a fully textured, detailed design that allows close-up renders, and was originally modeled in Cinema 4D.
Features: -High quality polygonal model -Models resolutions are optimized for polygon efficiency. -No N-gones (less than 1%) -UV unwraped -No Isolated vertices -No Overlapping Faces -No Overlapping vertices -No Flipped Normals
Creating a design from scratch takes way more time than reproducing an existing one. This is why prices are a bit higher than some other products. The advantage is that my designs are royalty free, that means you can use it in any support.