DESCRIPTION

Hi, Here is high detailed 3D model of Alfa-Romeo Scighera.Model maded and rendered in 3ds Max 2018 and V-Ray 4.1!High detailed 3D model of Scighera with interior,simple suspension and engine.Model have PBR materials.Model include 2 variants of wheels(layer wheel_2)And 2 variants of paintings.Model have 2 LODs.LOD0 and LOD1(layer scighera_L1)Model have completed hierarchy!Scene have animation, motion of wheels, doors, bonnet, trunk and other dynamic parts.Also in material editor you can change the color and also change tint for scighera( full tinted windows).All bitmaps intelligently named You can use this model for your projects.You can change materials, for your taste.

Information:

  • Real world scale.in scene i used millimeters units.
  • Model dimensions 4320x1980x1145mm.
  • No objects and textures missing.
  • Model near center of coordinates
  • Separate objects like body, wheels, doors, dashboard elements, suspensions, engine parts and also.
  • You can open the doors, trunk, bonnet, roofs correctly.
  • Total number of objects is 156. Scighera objects is 133. All objects are intelligently named.
  • Scene include 4 layers and default layer. One Layer with Scighera model. Layer with second variant of wheels.Layer with nights lights for scighera.Layer Night_lights hided and lights is off. Layer with LOD1. And default layer with V-ray cameras, HDRI lights, you can put HDRI images in general options of light.
  • Named all objects ,materials and textures.
  • You can change the colours (base color map), for your taste (some colours adds).
  • You can change the tint for scighera(full tinted bitmap mask include).
  • You can change the paintings for scighera(2 variants of paintings bitmaps include).
  • Also include black variant of interior for scighera

Geometry:

Polygonal Quads/Tris-Polys: 166768
-Verts: 183736-NO Ngons-NO overlapping vertices-NO overlapping faces-Transforms reseted

Textures and materials:

  • textures have vary resolution from 225x225x to 4096x4096px
  • HDRI maps for ambients not included. HDRI map studio include for reflections
  • No texture missing.
  • Vray materials.
  • UVWs mapping: non-overlapped, mixing UVs(different UV spaces)
  • UV Mapped: YesYou can change bumpmaps to normalmaps, for games engines.In 3ds max i used slate material editor

Arhive include:

-diffuse maps;-bump maps;-normal maps;-specular(reflect) maps;-glossiness maps;-metallness maps;-refract map;-selfillumination maps for night lights(dashboard,interior lights, taillights and other)-blend mask maps for tint;-painting bitmaps;-template bitmap for paintings;-HDRI black and white clouds map for reflections include;-files with mesh(max.obj.fbx.3DS).

Polycounts:

  • *.MAX format: no turbosmooth: 166,768 faces and 183,736 vertices

  • *.OBJ format: Subdivision level 1 for LOD0 and Low-poly LOD1: 842,032 faces and 447,694 vertices

  • *.FBX format: no turbosmooth: 167,312 faces and 184,300 vertices

  • *.3DS format : no turbosmooth: 331,636 faces and 288,843 vertices

For best importing use FBX file

Rendering previews:

3ds Max 2018 and V-Ray 4.1Non-photoshop postprocessingIf you render this file using a different version of this renderer,you may not have the same results as you see on the thumbnailsThanks for using my models and have a good day!ALSO SCIGHERA WILL BE AVAILABLE FOR UNREAL ENGINE SOON!

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Alfa Romeo Scighera Low-poly 3D model

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File formats
OBJ
OBJ<br />File Size: 95.9 MB
3DS
3D Studio<br />File Size: 85.5 MB
MAX
Autodesk 3ds Max<br />Renderer: V-Ray 4.1<br />File Size: 98.6 MB
FBX
Autodesk FBX<br />Version: 2009<br />File Size: 104 MB
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3D Features
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PBR
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166768 polygons
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/ 183736 vertices
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