Files Included: ToyCar_PBR.blend - Blender File with PBR Textures Material and Empty Parent Object with Floor Pivot Point Orientation;
ToyCar_Solid.blend - Blender File with One Solid Color Material and Empty Parent Object with Floor Pivot Point Orientation;ToyCar_Solid.fbx - FBX File with One Solid Color Material and Empty Parent Object with Floor Pivot Point Orientation;
ToyCar_Unity.blend - Blender File with One Solid Color Material and Orientation for Exporting to Unity and Empty Parent Object with Floor Pivot Point Orientation;ToyCar_Unity.fbx - FBX File with One Solid Color Material and Orientation for Exporting to Unity and Empty Parent Object with Floor Pivot Point Orientation;
ToyCar_Unreal.blend - Blender File with One Solid Color Material and Orientation for Exporting to Unreal Engine;ToyCar_Unreal.fbx - FBX File with One Solid Color Material and Orientation for Exporting to Unreal Engine;
Empty Parent Object Pivot Point are Set for Floor OrientationPivot Points are Set for Physically Correct Rotation
For Unreal Engine, All Mesh Parts Have Central (X=0; Y=0; Z=0) Pivot Point and Mesh Position.For Unreal Engine, Mesh Parts Have in Their Names Value of Axis Position for Setting After Importing in Unreal Engine Editor. (Example: ***_x0_y-1p7_z1p7, It Means in Unreal Engine Editor - Mesh Axis, For Correct Position, Should be Set In X=0; Y=1.7; Z=1.7)
Materials: Yes, PBR and One Solid Color
Textures: Yes 4K SetBlender (AmbientOcclusion; BaseColor; Height; Metallic; NormalGL; Roughness; Specular) Unity (AlbedoTransparency; MetallSmoothness with Alpha Channel; NormalGL; Occlusion)Unreal Engine (BaseColor; NormalDX; OcclusionR-RoughnessG-MetallicB)
UV Map: Yes, Non Overlapping
Triangulated: Yes
Animated: No
Rigged: No
Faces/Polygons: 20 016Tris: 20 016Verts: 10 042