Fallow me: https://www.artstation.com/serhatsiri
I meticulously modeled an old-style car with a polygon count of 24,000 triangles, ensuring an optimized yet detailed design. The bone system is fully integrated and compatible with Unreal Engine, making it ideal for real-time applications. For texturing, I utilized Substance Painter to create high-quality, realistic textures, ensuring a professional finish. The 3D model was primarily created in Blender and ZBrush, leveraging the strengths of both programs for modeling and detailing. Additionally, the final renders and presentations were polished using Marmoset Toolbag, delivering a visually compelling and technically robust result ready for use in various projects.