A high-poly 3D model of a 1960's car based on real-life classics like the Ferrari 250. Good for commercial work that may save money not applying for licensing but could still get the point of a Classic car across. Necessary bump maps and texture maps are stored in a zip folder, and some UV maps may require tweaking depending on the file format bought. Textures and objects properly named for easy search. There is no interior of the car, giving options for custom seats and the like. Color shown in the preview is not part of the textures but demonstrates the effect using the bump and roughness nodes. Hood and doors do not open, but the geometry can easily be selected because of the effect of booleans during modeling. Optimized for easy rigging.
Included objects and car parts: