
The Head Ventilation Mine, is a concrete extension that is located above or near the bomb shelter, and is also an emergency and ventilation exit through which they leave the shelter when the main exit is blocked or the basement collapses. Such ventilation holes can be found in large cities of Russia, but at present, most often, bomb shelters under residential buildings are not serviced. 3d model is low poly and game-ready.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) ~ 133 x 132 x 138 cm.
Polygons - 1196 /Triangles - 2350 /Vertices - 1295
The model consists only of quadrangles and triangles.
Formats:
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Textures game-ready (2048x2048 .PNG ) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit).
Optional Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,4 PNG Files - 8bit).
Optional Textures baked (Additional textures baked from a high poly model), (2048x2048 .PNG ) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion).
Rendered in Marmoset Toolbag 3.
Rendered in Blender Cycles - 1 image.
If you need a high poly mesh, write to me!