Vaults are presented in two square modules: 5.0 and 7.5m to avoid or reduce textures distorsion when squared elements (bricks/stones) are used.
The Collection offers 25 samples of arches and Vaults in Romanic, Renaissance and Gothic Style, they are:
-Vault 1.1: Romanic Style spaced 5m, only vaults-Vault 1.2: spaced 5m, witn thin arches-Vault 1.3: spaced 7.5m, only vaults-vault 1.4: spaced 7.5m, with thin arches-vault 1.5: spaced 7.5m, with thick arches-Vault 2.1: Romanic Style spaced 5m, with thin curbs-Vault 2.2: spaced 5m, witn thin arches and thin curbs-Vault 2.3: spaced 7.5m, with thin curbs-vault 2.4: spaced 7.5m, with thin arches and thin curbs-vault 2.5: spaced 7.5m, with thick arches and thin curbs-Vault 3.1: Romanic Style spaced 5m,with thick curbs-Vault 3.2: spaced 5m, with thin arches and thick curbs-Vault 3.3: spaced 7.5m, with thick curbs-vault 3.4: spaced 7.5m, with thin arches and thick curbs-vault 3.5: spaced 7.5m, with thick arches and thick curbs-Vault 4.1: Renaissance Style spaced 5m, with thick curbs-Vault 4.2: spaced 5m, witn thin arches and thick curbs-Vault 4.3: spaced 7.5m, with thick curbs-vault 4.4: spaced 7.5m, with thin arches and thick curbs-vault 4.5: spaced 7.5m, with thick arches and thick curbs-Vault 5.1: Gothic Style spaced 5m, with thick curbs-Vault 5.2: spaced 5m, witn thin arches and thick curbs-Vault 5.3: spaced 7.5m, with thick curbs-vault 5.4: spaced 7.5m, with thin arches and thick curbs-vault 5.5: spaced 7.5m, with thick arches and thick curbs
Move the BkGround-Cam-Light element in step of 30,30,20m, relevant to x,y,z axis, to compare vaults without chnge in perspective and light as light and camera are parented to BkGround element.
Columns are 6.0m tall, cloned as Instances, then a change in one is duplicated on all others.
Every vault scheme is an instance clone of the elements sitting on each front-left column, that allows easy scale/color changes.
Colors names include the elements to whom they pertain and a simplified reference number of the used image-name.
Different textures are supplied, already adjusted for different construction elements, and on the left side of the drawing a column of samples is shown where colors can be tested.
All 6 Textures supplied are seamless and with a resolution of 1024pixel, allowing really big and detailed renderings.
Changing type and height of columns and varying column distances with a scale operator, willadapt all dfferent schemes to many building conditions, making the model of general use.
NOTE: A second OBJ file has been added -basic only- to allow simple instance cloning. That was necessary as during OBJ reformatting all instances are trasnsformed in independent meshes, while instances are necessary for a uniform texturing of multiple elements.