An interior focused scene created in 3D studio Max 2016 (also saved as v2013), a shop with shelving and display units all ready to have merchandise added. Rendered with mental ray with render settings saved (for stills) and a saved Final gather file included. Numerous material files included for all the surfaces whilst some textures are native to Max.Polys 304504Triangles 390578Edges 835637Verts 2709443Ds Max 20133Ds Max 2016124.pngaluminium_reflect.jpgblack_metal.jpgBrick_Non_Uniform_Running_Brown.jpgBrick_Non_Uniform_Running_bump.jpgCherry_black.jpgCherry_bump.jpgConcgray.jpgconcrete-y.jpgConcrete.Cast-In-Place.Flat.Broom.Grey.bump.jpgConcrete.Cast-In-Place.Flat.Broom.Grey.jpgConcrete.jpgDark wood.jpgFinishes.Flooring.Wood.Plank.Beech.jpgGRYPLANK.JPGmaterial_bump.jpgMedziaga_1.JPGroofDiff.pngroof_Nor.pngroof_Spec.pngrubber_feet1.jpgStoneWall_3x.pngwall_bump.jpgwall_diffuse.jpgwall_displace.jpgWindows-7-HD-wallpaper.jpgwood decal.jpgwood panels bump.jpgwood panels norm.jpgwood panels spec.jpgwood panels.jpgwood.boards.bump.jpgwood.boards.jpgWood_Lumber.jpg