The product consists of 156 models for assembling a modular building. This includes the construction of the house, furniture and other fillings such as utensils and food. All models are low polygonal. The topology of the mixture is triangulation and square polygons.The product has 27 materials (AO+base_color+roughness+metal+normal+height+combine RGB map ). Textures resolution 1K, 2K, 4K - average texel dencity 700 px/m. All textures of PBR metal roughness. There is a separate ambient occlusion, roughness, metal, opacity, and a variant of joint baking of these cards in one image on RGB channels. All textures are unique and created exclusively for this project in different ways: procedural, hand-paint, baking low/ high. In product dont using fototexture.UV layout on some models trim sheet with overlap, some models with scan without overlap.Native File: Mazanka_UMMB_Publish contains a test assembly of the building in a separate folder + all 3D models are arranged in folders + models with collision for export to Engine 5.0The archive Assets_House.zip contains each model with a collision exported to Unreal Engine 5.0UM_House.zip - full scene for with asset and textures for Unreal Engine 5.0