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nik-2213 nik-2213
Okay, is a nice tunnel *complex* not a simple corridor, but... FBX imports to PoserPro_11.3 at 100% scale as approx 30x30cm tile. As such often require iteration between 0.1% and 50k%, being visible is a *good* start. Then {Facepalm}, as FBX calls many .PNG textures with different names to the nice JPGs supplied. I guessed at some, but which really was what ? And krzyzyk translates 'sharp', but what was krzyzyk2.png ?? Or cheker.png ?? Unity package has similar problem, offered to re-map those missing materials...