I modelled and rendered this magnificent Zeus Altar, once located in Pergamon that is one of the important centers of Ancient Greece by using 3dsmax and Zbrush programs.
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In the rar files there is 2 files.
1-) Model itself
2-) Texture files.
2-2) In the texture files there is many textures with uvw mapped.
Ancient_Greek_House_1 = has 1024*1024 diffuse map (uvw mapped). Ancient_Greek_House_2 = has 1024*1024 diffuse map (uvw mapped). Ancient_Greek_House_3 = has 1024*1024 diffuse map (uvw mapped).
Wall of Altar of Zeus = has 1024*1024 diffuse map and normal map. (uvw mapped)
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The Great Altar of Zeus Texture Files
sculptor_Texture1 = 2048*2048 diffuse map (uvw mapped) sculptor_Texture2 = 2048*2048 diffuse map (uvw mapped) top_of_Altar = 2048*2048 diffuse map (uvw mapped) steps = 2048*2048 diffuse map (uvw mapped) inside_Wall = 2048*2048 diffuse map (uvw mapped) inside_Altar = 2048*2048 diffuse map (uvw mapped) inside_Bottom = 2048*2048 diffuse map (uvw mapped) bottom = 2048*2048 diffuse map (uvw mapped)
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Inside of the scene you will see mobile_Ionic_column thats mean it has normal map and very low poly model which can be open with mobile phone even mobile phones can handle it but it looks like high poly detailed model. I optimized column models so you can do faster renders.
You can open file with native 3ds max 2022 or any other 3d program as obj file.